Hi, I'm Hongjun Wu!

I'm a Technical Artist!

Making cool AI tech and good-looking stuff!

Read about my journey!
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Picker for Picachu Rig

Picker for Picachu Rig

In this post, I will distribute the picker I made for Simon Boucly’s Picachu rig. Rig by: Simon Boucly Picker by: Hongjun Wu Developed on: ...

Picker for Pokemon Ash Rig

Picker for Pokemon Ash Rig

In this post, I will distribute the picker I made for Roly - Rodrigo Lopez and Spenser Morgan’s Ash rig. Rig by: Roly - Rodrigo Lopez and Spens...

Integrate FFMPEG and Video Encoding with Maya

Integrate FFMPEG and Video Encoding with Maya

In this post, I will talk about integrating FFMPEG encoder to your Maya pipeline. Preface Xwift is a shelf that contains specialized scripts when ...

Zoetrope - A custom Renderer in Maya

Zoetrope - A custom Renderer in Maya

In this post, I will talk about how to develop a renderer that fits specific production challenges. Preface Xwift is a shelf that contains speciali...

Reload Custom Scripts in Maya

Reload Custom Scripts in Maya

In this post, I will talk about reloading scripts in Maya without restarting. Preface Xwift is a shelf that contains specialized scripts when I wa...

Rename Negative Padding Render in Maya

Rename Negative Padding Render in Maya

In this post, I will talk about renaming image sequences for After Effects. Preface Xwift is a shelf that contains specialized scripts when I was ...